
Razor Jaxx
Minmatar Cosmic Odyssey
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Posted - 2007.11.06 09:20:00 -
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Edited by: Razor Jaxx on 06/11/2007 09:27:06 Edited by: Razor Jaxx on 06/11/2007 09:24:05 Good stuff.
I wholeheartedly agree on the cloaking modules changes, except perhaps introduce a capital cloaking device (removes from overview, 100% sig radius reduction BUT requires some type of fuel and cap on activation).
Regarding ships :
- Cannot comment much on Bombers, as I've never really used them, but I'd have to agree with the ability to warp cloaked (i.e use covert ops cloaking devices). Bomb changes would have to be tested, you don't want the bombers to become zero-risk ships that can dish out unbelievable amounts of damage. Agreed on the whole though.
- Arazu (Role bonus : 75% reduction to warp jammers cap use, 50% reduction to damps cap use, other bonuses unchanged) sounds ok to me, though I'd pump the 5% RSD effectiveness per cruiser level to 7.5% to compensate for new RSD scripts (this, of course, requiring testing to fine-tune).
- Falcon (Cruiser bonus : 20% bonus to ECM optimal range, 10% reduction to ECM fall-off per level, Role bonus : 75% reduction to ECM cap use, 50% bonus to sensor strength & scan resolution), again, sounds ok, although the reduction in fall-off is odd (penalty instead of bonus?). I'd actually draft a new specialty role for the Caldari recons by giving them the ability to cycle jam again : 20% bonus to ECM optimal range (unchanged), 15% reduction to ECM cycle time per level. 5 seconds cycle, how about that - I think it'd go well with the 75% ECM cap use reduction role bonus.
- Rapier (Cruiser bonus : 5% bonus to Medium Proj ROF, 7.5% reduction to Medium Proj fall-off, Role bonus : 75% reduction to webifier cap use, 50% reduction to MWD cap use) - why the fall-off penalty? Or was that a typo and meant to be a bonus instead? The webifier bonus is also paramount to no bonus because of the negligible cap use of webifiers in the first place. I'd go with a 75% reduction in sig radius to compensate for the suggested heavy use of MWD.
- Pilgrim (Role bonus : 75% reduction to Energy Emission Systems cap use, 50% reduction to Tracking Disruptors cap use) - the 75% reduction to Neutralizers cap use might be a bit over the top when you combine it with the drained amount bonus (med unstable with lvl5 skills : 360 cap drained per cycle at 40 cap cost if my numbers are correct?). However, considering the Pilgrim gets no range bonus on its energy emissions systems, why not. It would require tweaking, and there's no way the same bonus could be applied to the Curse, which imo is pretty bad (the other force recon role bonuses could easily be applied to their sister combat recons). I think a finely tuned boost to capacitor recharge might be a better solution, giving out similar effects while "softening" the hardcore use of Neutralizers the suggested bonus would allow ; 75% bonus to Capacitor recharge rate? That one could be applicable to both the force & combat recons. Finally, I'd jack up the Tracking Disruptor efficiency cruiser role bonus a bit, from 5% to 7.5% to offset the TD modules changes.
- Regarding Black Ops, I wholeheartedly agree that they should be able to use Covert Ops Cloaking Devices. However, I'm not totally convinced by your approach regarding high slots considering only the Redeemer actually has bonuses that enable it to put its free high slots to a worthwhile use (Nos/Neuts bonuses). I'd say they should be designed to be bigger, battleship versions of the Force Recons, just as the E-war frigs are smaller, frigate versions of the Combat Recons :
- Redeemer : Nos / Neuts, tracking disruption, armor tanker, drones+++.
- Sin : Hybrids++, Missiles+, dampening & warp jamming, armor tanker, drones++.
- Widow : Missiles+++, ECM & locking range/speed, shield tanker.
- Panther : Proj++, Missiles++, webifying & speed, shield tanker, drones+.
Edit : original post eaten by Safari ^^
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